AI Insights · Timothy · April 2024
Top 5 Basketball Games on Unified Platform in Africa - Q1 2024
Explore the performance of the top 5 basketball game apps in Africa for Q1 2024, including weekly downloads, revenue, and active user trends.
During the first quarter of 2024, the top 5 basketball game applications on a unified platform in Africa showed diverse performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides detailed insights into the weekly metrics of these popular apps.
NBA 2K24 MyTEAM from 2K saw a significant increase in weekly revenue, starting from a modest $16 in the last week of January and peaking at approximately $2.6K by the week of March 18. Weekly downloads for the game were initially strong, reaching over 2.3K in mid-February, but later stabilized to around 1.4K by the end of March. The app also experienced a steady rise in weekly active users, growing from around 1.1K in early February to nearly 4.8K by the end of the quarter.
NBA Infinite - PvP Basketball, published by Level Infinite, launched in mid-February and showed a mixed performance. The game generated a peak weekly revenue of $3.2K in the week of March 11. However, weekly downloads exhibited a sharp decline from an initial 114K in mid-February to 4.7K by late March. Active users also followed a downward trend, decreasing from over 106K in mid-February to about 46K by the end of March.
NBA 2K Mobile Basketball Game by 2K maintained a steady weekly revenue, fluctuating between $200 and $655 throughout the quarter. Weekly downloads varied slightly, with notable peaks of 6.4K in mid-February and a consistent range around 2.8K towards the end of March. The game also saw a stable number of weekly active users, averaging around 10K, with a peak of 13.4K in mid-February.
Basketball Stars™: Multiplayer from Miniclip.com showed a relatively stable weekly revenue, peaking at $273 in mid-March. Downloads fluctuated, with a significant spike to 45.9K in mid-March, before settling at 27.3K by the end of the quarter. The app's active users saw a dramatic increase from around 81.6K in early January to over 115K by mid-March.
NBA LIVE Mobile Basketball by Electronic Arts demonstrated a consistent weekly revenue pattern, ranging between $150 and $355 throughout the quarter. Weekly downloads showed variability, with a notable increase to 25.8K in the last week of March. Active user numbers were robust, though they experienced a gradual decline from 217K in early January to around 191K by the end of March.
For more detailed insights and data, visit Sensor Tower.